Classical
Conditioning vs Operant Conditioning
Animals
and people learn in two big ways: by pairing things together (classical
conditioning) and seeing what happens after they do something (operant
conditioning).
Proponents:
Classical
Conditioning
·
Ivan Pavlov (1849–1936): Russian physiologist who discovered
classical conditioning through experiments with dogs salivating at a bell
paired with food.
·
John B. Watson (1878–1958): American psychologist who applied
Pavlov’s ideas to humans, famous for the “Little Albert” experiment showing
fear conditioning in a child.
Operant Conditioning
·
Edward L. Thorndike (1874–1949): American psychologist who proposed the
Law of Effect—behaviors followed by
satisfying results are more likely to recur.
· B. F. Skinner (1904–1990): American behaviorist who built on Thorndike’s work, invented the “Skinner Box,” and identified reinforcement schedules that shape voluntary behaviors
1. Classical Conditioning (Learning by
Pairing)
What It
Means:
You notice two things happen together so much that one thing alone makes you
expect the other.
Stages of Classical Conditioning
1. Before
Learning
o Unconditioned
Stimulus (UCS):
Something you already react to without thinking (like yummy ice cream makes you
smile).
o Unconditioned
Response (UCR): Your
natural reaction (smiling at ice cream).
o Neutral
Stimulus (NS):
Something that doesn’t make you react yet (like hearing a bell).
2. Example:
– You smell cookies (UCS) ⟶ your mouth waters (UCR).
– A bell rings (NS) ⟶ nothing happens yet.
3. During
Learning
o You hear the bell just before you smell
cookies, over and over.
o The bell starts to make your mouth
water even before you smell cookies.
4. Example:
– Bell rings (NS) + smell of cookies (UCS) ⟶ mouth waters (UCR).
5. After
Learning
o The bell becomes a Conditioned Stimulus (CS) because it now makes you react.
o Your mouth waters at the bell
alone—this is the Conditioned Response
(CR).
6. Example:
– Bell rings alone (CS) ⟶ mouth waters (CR).
2. Operant Conditioning (Learning by
Consequences)
What It
Means:
You learn what to do (or what not to do) by what happens right after you act.
Good things make you do it more; bad things make you do it less.
Four Kinds of Consequences
Consequence |
What Happens to Behavior |
Kid-Friendly Example |
Positive
Reinforcement |
Behavior happens more often |
You clean your room (action) ⟶ get a sticker (good thing) ⟶
you clean more. |
Negative
Reinforcement |
Behavior happens more often |
You buckle seatbelt (action) ⟶ annoying beep stops (bad
thing removed) ⟶ you buckle faster. |
Positive
Punishment |
Behavior happens less often |
You write on wall (action) ⟶ lose TV time (unpleasant) ⟶
you stop writing on walls. |
Negative
Punishment |
Behavior happens less often |
You forget homework (action) ⟶ teacher takes away recess
(good thing removed) ⟶ you remember homework next time. |
·
Reinforcement (positive or negative) increases how often you do something.
·
Punishment (positive or negative) decreases
how often you do something.
3. Simple Examples Side-by-Side
Learning Type |
How It Works |
Example |
Classical
Conditioning |
You pair something new with something you already like or
dislike. |
Play a fun tune (bell) every time you eat tasty pizza.
Soon the tune alone makes you hungry! |
Operant
Conditioning |
You learn from what happens after you act. |
Help carry groceries (good act) ⟶ earn extra dessert
(reward) ⟶ you help more next time. |
Think
about this:
·
Think of games you play: If you always hear a whistle before
snack time, the whistle makes you think “snack!” That’s classical conditioning.
·
Think of chores and rewards: When doing homework gives you screen
time, you’ll want to do homework—that’s operant conditioning.
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